Mini Guinea
A bright, bouncy little world for a very small hero. Built for the five-minute stretch between everything else — forgiving, playful, and impossible to take too seriously.
Watch the making-ofEach one started as a question I couldn't let go of.
A bright, bouncy little world for a very small hero. Built for the five-minute stretch between everything else — forgiving, playful, and impossible to take too seriously.
Watch the making-of
A kinder nudge toward the things you keep pushing off. Honest numbers, small prompts, and a home screen that doesn't shout at you when you open it.
A whole band's life in one place — set lists, practice sessions, gear, bookings, members, and finances. Built for working bands who'd rather make music than wrangle spreadsheets.
In open beta now — free for active testers while we build it out. Try every module, send notes back, help shape it.
Become a tester
tap. lock. spin.
Concentric rings spin in opposite directions. Tap to lock them, one at a time, on the beat. A one-thumb arcade game about timing, combos, and the small satisfaction of everything clicking into place.
every card a punch
A pocket-sized arcade brawler where the deck is your weapon. Flick cards at falling targets — faster flicks hit harder. Stack upgrades between rounds, watch the waves get meaner, sling another round.
smash, crash, bash
A medieval physics-puzzler about knocking castles down and the silly royals inside them. Aim the catapult, wind the trebuchet, lean on the ballista — the wall only cracks if you mean it.
skip, splash, again
Aim, release, count the skips. A small physics arcade game about that perfect flick of the wrist — six lakes, shifting weather, balloons to pop, and the quiet pull of one more throw.
Curious about the shape of the work?
See the studio loop